Here's an example I drawn of a man skidding on a wet floor to a ticket booth.
In this example, the character has skid to a stop, but parts of his body continue to move in the same direction as the character was moving before. If this was animated, this continulation of motion would last only a few frames.
An extreme example of this effect can be observed in fight scenes were a character gets knocked out or flune at a distance.
When a character moves, clothing and hair are dragged about. Sometimes this is animated in certian ways for dynamic purposes, demostrated in the anime-styled character below.
Fat or flabby tissue is also subject to this principle.
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